name = expression (one per line); point coordinates can
use those names, e.g. (0, a, b) with a = 1, b = 2. Expressions support
+ − * / ^, parentheses, and constants pi, e.
TikZ export draws hull edges with thinner strokes on back-facing triangles and thicker on front-facing ones
(camera vs facet normal); the live 3D view uses a uniform wireframe.
Drag to orbit · scroll to zoom · right-drag to pan · Axes: y red, z green (up), x blue · Default Compute & refit camera frames the data; Compute (keep view) keeps orbit and zoom while updating the hull · Clearing all points refits · Top-right: animated reset (~0.75s) and TikZ export (clipboard).